[svg-markers] … message topic …
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This specification defines SVG markers, a feature for placing re-usable graphical elements along the outline of an SVG shape.
This section describes the status of this document at the time of its publication. Other documents may supersede this document. A list of current W3C publications and the latest revision of this technical report can be found in the W3C technical reports index at http://www.w3.org/TR/.
This document is the 08 March 2023 Editor’s Draft of SVG Markers. The purpose of this specification is to define a number of improved SVG marker features.
This specification is an early draft that largely contains features that were dropped during the development of SVG 2. In the future, this specification will supercede the SVG 2 Markers definition, however at this time the SVG 2 Markers definition must be considered the normative definition.
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This document has been produced by the W3C SVG Working Group as part of the Graphics Activity within the W3C Interaction Domain. The goals of the W3C SVG Working Group are discussed in the W3C SVG Charter. The W3C SVG Working Group maintains a public Web page, http://www.w3.org/Graphics/SVG/, that contains further background information. The authors of this document are the SVG Working Group participants.
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This section is non-normative.
A marker is a graphical object that is painted at particular positions along any shape element.
The graphics for a marker are defined by a ‘marker’ element. The marker-start, marker-end, marker-mid, marker-segment and marker-pattern properties, together known as the marker properties, reference ‘marker’ elements.
Markers can be animated, and as with ‘use’ elements, the animated effects will show on all current uses of the markers within the document.
Markers on a given element are painted in the following order, from bottom to top:
This module replaces and extends the definition of markers in SVG 2 (the "Markers" section in the "Painting: Filling, Stroking and Marker Symbols" chapter). [SVG2]
The ‘marker’ element defines the graphics that are to be used for drawing markers on a shape.
Attribute definitions:
Name | Value | Initial value | Animatable |
---|---|---|---|
markerUnits | strokeWidth | userSpaceOnUse | strokeWidth | yes |
The ‘markerUnits’ attribute defines the coordinate system for attributes ‘markerWidth’, ‘markerHeight’ and the contents of the ‘marker’. Values have the following meanings:
Name | Value | Initial value | Animatable |
---|---|---|---|
markerWidth, markerHeight | <length> | <percentage> | <number> | 3 | yes |
The ‘markerWidth’ and ‘markerHeight’ attributes represent the size of the viewport into which the marker is to be fitted according to the ‘viewBox’ and ‘preserveAspectRatio’ attributes. A value of zero for either attribute results in nothing being rendered for the marker. A negative value for either attribute is an error (see Error processing).
Name | Value | Initial value | Animatable |
---|---|---|---|
refX | <length> | <percentage> | <number> | left | center | right | 0 | yes |
refY | <length> | <percentage> | <number> | top | center | bottom | 0 | yes |
We will add top/center/bottom, left/center/right keywords to refX/refY on marker/symbol. Resolved at London F2F. Values inspired by 'background-position'.
The ‘refX’ and ‘refY’ attributes define the reference point of the marker, which is to be placed exactly at the marker's position on the shape. They are interpreted as being in the coordinate system of the marker contents, after application of the ‘viewBox’ and ‘preserveAspectRatio’ attributes.
Name | Value | Initial value | Animatable |
---|---|---|---|
orient | auto | auto-start-reverse | <angle> | <number> | 0 | yes (non-additive) |
The ‘orient’ attribute indicates how the marker is rotated when it is placed at its position on the shape. Values have the following meaning:
The marker is oriented such that its positive x-axis is pointing in the direction of the path at the point it is placed.
If the marker is a segment marker, then the direction the marker is oriented in is, if considering the incoming and outgoing directions as unit vectors, the direction of the sum of these two vectors. If this sum is zero, then the marker is oriented in the incoming direction.
If the marker is on the first or last vertex of a closed subpath, then the incoming direction taken from the final path segment and the outgoing direction is taken from:
If placed by marker-start, the marker is oriented 180° different from the orientation that would be used if 'auto' where specified. For all other markers, 'auto-start-reverse' means the same as 'auto'.
This allows a single arrowhead marker to be defined that can be used for both the start and end of a path, i.e. which points outwards from both ends.
The marker is oriented such that the specified angle is that measured between the shape's positive x-axis and the marker's positive x-axis. A <number> value specifies an angle in degrees.
For example, if a value of '45' is given, then the marker's positive x-axis would be pointing down and right in the shape's coordinate system.
Name | Value | Initial value | Animatable |
---|---|---|---|
position | <length> | <percentage> | <number> | as if not specified | yes |
If the ‘marker’ element is a child of a shape, then the presence of a ‘position’ attribute indicates that the marker is a positioned marker and that it will be painted at the specified distance along the path. If the value is negative or greater than the length of the path, then no marker will be painted. If this attribute is specified on a ‘marker’ that is not a child of a shape, then it has no effect beyond being exposed in the DOM.
Should a negative or greater than path length value be an "in error" / "unsupported" value?
Name | Value | Initial value | Animatable |
---|---|---|---|
href | URL [URL] | as if not specified | yes |
When a ‘marker’ element is being used as a positioned marker, the ‘href’ attribute indicates that the ‘marker’ referenced by the attribute is to be used as the definition of the marker. The graphical content of the referencing ‘marker’ element and any of its attributes that affect marker processing are ignored. Authors must not place any child graphical content in the referencing ‘marker’ or specify the ‘viewBox’, ‘preserveAspectRatio’, ‘refX’, ‘refY’, ‘markerUnits’, ‘markerWidth’, ‘markerHeight’ or ‘orient’ attributes on it.
We should say something about referencing ‘marker’ elements that have an ‘href’ with the marker properties. I suspect we should just allow this. Whether we want to allow the full element-referencing thing that you can do with gradients, with selective overriding of attributes, I'm not sure.
The contents of the ‘marker’ are relative to a new coordinate system. The ‘markerUnits’ attribute determines an initial scale factor for transforming the graphics in the marker into the user coordinate system for the referencing element. An additional set of transformations might occur if there is a ‘viewBox’ attribute, in which case the coordinate system for the contents of the ‘marker’ will be transformed due to the processing of attributes ‘viewBox’ and ‘preserveAspectRatio’. If there is no ‘viewBox’ attribute, then the assumed default value for the ‘viewBox’ attribute has the origin of the viewBox coincident with the origin of the viewport and the width/height of the viewBox the same as the width/height of the viewport.
The user agent style sheet sets the overflow property for ‘marker’ elements to hidden, which causes a rectangular clipping path to be created at the bounds of marker's viewport. Unless the overflow property is overridden, any graphics within the marker which goes outside of the marker's viewport will be clipped.
properties inherit into the ‘marker’ element from its ancestors; properties do not inherit from the element referencing the ‘marker’ element. Note however that by using the context-stroke value for the fill or stroke on elements in its definition, a single marker can be designed to match the style of the element referencing the marker.
‘marker’ elements are only rendered directly when they are used as children of a shape and have a ‘position’ attribute specified. This causes the marker to be painted as a positioned marker. All other ‘marker’ elements are not rendered directly and must be referenced by one of the marker properties to be rendered. The display property does not apply to the ‘marker’ element; thus, ‘marker’ elements are not directly rendered even if the display property is set to a value other than none, and ‘marker’ elements are available for referencing even when the display property on the ‘marker’ element or any of its ancestors is set to none. ‘marker’ elements that are used as positioned markers can simultaneously be referenced by the marker properties to be used as segment markers and repeating markers.
Event attributes and event listeners attached to the contents of a ‘marker’ element are not processed; only the rendering aspects of ‘marker’ elements are processed.
Make interaction work on positioned markers.
Interaction on child markers and the shape could be affected by paint-order.
Should there be a way of addressing in paint-order the individual types of markers – vertex & segment, repeating, positioned – given they are currently specified to render in that order?
The following example shows the use of positioned markers to place symbols at particular distances along a path.
<svg xmlns="http://www.w3.org/2000/svg" width="600" height="200" viewBox="0 0 600 200"> <defs> <marker id="Square" markerWidth="10" markerHeight="10" refX="5" refY="5" orient="auto"> <path d="M 5,1 L 9,5 5,9 1,5 z" fill="#6a9100"/> </marker> <marker id="Circle" markerWidth="10" markerHeight="10" refX="5" refY="5" orient="auto"> <circle cx="5" cy="5" r="2" fill="dodgerblue"/> </marker> </defs> <path d="M 100,50 C 100,250 500,-50 300,150" fill="none" stroke="deeppink" stroke-width="3"> <marker href="#Square" position="0"/> <marker href="#Square" position="100%"/> <marker href="#Circle" position="50px"/> <marker href="#Circle" position="calc(100% - 50px)"/> <marker refX="5" refY="5" position="50%"> <!-- the cross --> <path d="M 3,3 L 7,7 M 3,7 L 7,3" fill="none" stroke="black" stroke-width="2"/> </marker> </path> </svg>
A number of marker properties allow specifying a ‘marker’ using a <marker-ref> value.
where:
Values have the following meaning
Name: | marker-start, marker-mid, marker-end |
---|---|
Value: | none | <marker-ref> |
Initial: | none |
Applies to: | shape elements |
Inherited: | yes |
Percentages: | N/A |
Media: | visual |
Computed value: | as specified, but with <url> values (that are part of a <marker-ref>) made absolute |
Animatable: | yes |
The marker-start and marker-end properties are used to specify the marker that will be drawn at the first and last vertices of the given shape, respectively. marker-mid is used to specify the marker that will be drawn at all other vertices (i.e., every vertex except the first and last). Possible values for marker-start, marker-mid and marker-end are:
For ‘polygon’ elements, the last vertex is the same as the first vertex, and for ‘path’ elements that end with a closed subpath, the last vertex is the same as the first vertex of that final subpath. In this case, if the value of marker-end is not none, then it is possible that two markers will be rendered on that final vertex.
Note that marker-start and marker-end refer to the first and last vertex of the entire path, not each subpath.
The following example shows a triangular marker symbol used as a vertex marker to form an arrowhead at the end of two paths.
<svg xmlns="http://www.w3.org/2000/svg" width="275" height="200" viewBox="0 0 275 200"> <defs> <marker id="Triangle" viewBox="0 0 10 10" refX="1" refY="5" markerUnits="strokeWidth" markerWidth="4" markerHeight="3" orient="auto"> <path d="M 0 0 L 10 5 L 0 10 z" fill="context-stroke"/> </marker> </defs> <g fill="none" stroke-width="10" marker-end="url(#Triangle)"> <path stroke="crimson" d="M 100,75 C 125,50 150,50 175,75"/> <path stroke="olivedrab" d="M 175,125 C 150,150 125,150 100,125"/> </g> </svg>
Name: | marker-segment |
---|---|
Value: | none | <marker-ref> |
Initial: | none |
Applies to: | shape elements |
Inherited: | yes |
Percentages: | N/A |
Media: | visual |
Computed value: | as specified, but with <url> values (that are part of a <marker-ref>) made absolute |
Animatable: | yes |
This is a new feature, which allows markers symbols to be placed at the center of path edges, as is common in for example line graphs.
The marker-segment property is used to specify the marker that will be drawn at the center of each length path segment. Possible values are:
The following example shows the use of both vertex markers and segment markers to construct a line graph.
<svg xmlns="http://www.w3.org/2000/svg" width="400" height="200"> <marker id="Circle" markerWidth="8" markerHeight="8" refX="4" refY="4" markerUnits="userSpaceOnUse"> <circle cx="4" cy="4" r="3" fill="deeppink"/> </marker> <marker id="Cross" markerWidth="10" markerHeight="10" refX="0" refY="0" viewBox="-5 -5 10 10" markerUnits="userSpaceOnUse" fill="none"> <path d="M -4,-4 L 4,4 M -4,4 L 4,-4" stroke="white" stroke-width="4"/> <path d="M -4,-4 L 4,4 M -4,4 L 4,-4" stroke="black" stroke-width="2"/> </marker> <!-- grid lines --> <path stroke="#888" d="M 40,20 360,20 M 40,40 360,40 M 40,60 360,60 M 40,80 360,80 M 40,100 360,100 M 40,120 360,120 M 40,140 360,140 M 40,160 360,160 M 40,180 360,180"/> <!-- the graph line --> <polyline points="50,100 100,20 150,50 200,130 250,80 300,170 350,100" fill="none" stroke="deeppink" stroke-width="2" marker="url(#Circle)" marker-segment="url(#Cross)"/> </svg>
Name: | marker-pattern |
---|---|
Value: | <marker-gap>? <marker-ref-group> [ <marker-gap> <marker-ref-group> ]* <marker-gap>? |
Initial: | none |
Applies to: | shape elements |
Inherited: | yes |
Percentages: | refer to the length of the path |
Media: | visual |
Computed value: | as specified, but with <url> values (that are part of a <marker-ref>) made absolute |
Animatable: | yes |
where:
This is a new feature, which allows markers to be placed at positions unrelated to the segments used to form the path.
The marker-pattern property is used to specify a pattern of markers and gaps to be repeated along the length of the shape. Values have the following meanings:
If a value other than none is given, and the sum of the <length>s, <percentage>s and <number>s is not positive, then it is an invalid value.
Unlike vertex markers, the orientation of an orient="auto" repeating marker that happens to lie on a vertex does not take into account the incoming and outgoing directions. Instead, it is simply oriented such that its positive x-axis is aligned with the direction of the path at its position.
The following example shows the use of the marker-pattern property to specify a repeating pattern of two different markers spaced along a path.
<svg xmlns="http://www.w3.org/2000/svg" width="600" height="200"> <marker id="DoubleDash" markerWidth="8" markerHeight="12" refX="0" refY="0" viewBox="-4 -6 8 12" markerUnits="userSpaceOnUse" orient="auto"> <rect x="-3" y="-5" width="2" height="10"/> <rect x="1" y="-5" width="2" height="10"/> </marker> <marker id="SingleDash" markerWidth="4" markerHeight="12" refX="0" refY="0" viewBox="-2 -6 4 12" markerUnits="userSpaceOnUse" orient="auto"> <rect x="-1" y="-5" width="2" height="10"/> </marker> <path d="M 50,100 S 100,132 150,86 200,173 250,76 300,81 350,136 400,87 450,166 500,87 550,96" stroke="deeppink" stroke-width="2" fill="none" marker-pattern="40 url(#DoubleDash) 40 url(#SingleDash)"/> </svg>
Name: | marker |
---|---|
Value: |
[ none | <marker-ref> ]{1,4}
[ / <‘marker-pattern’> ]?
| <marker-ref>{0,4} [ <length> | <percentage> | <number> ] [ <length> | <percentage> | <number> | <marker-ref> ]*
|
Initial: | not defined for shorthand properties |
Applies to: | shape elements |
Inherited: | yes |
Percentages: | N/A |
Media: | visual |
Computed value: | see individual properties |
Animatable: | yes |
The marker property sets values for the marker-start, marker-mid, marker-end, marker-segment and marker-pattern properties. Values for have the following meanings:
The marker knockout properties are still under heavy development and are subject to change. Feedback on how authors might prefer to specify marker knockout shapes is welcome.
Name: | marker-knockout-left, marker-knockout-right |
---|---|
Value: | <knockout-offset> | <knockout-shape> [ at <knockout-offset> ]? |
Initial: | 0 |
Applies to: | ‘marker’ |
Inherited: | no |
Percentages: | see prose |
Media: | visual |
Computed value: | as specified |
Animatable: | yes |
where:
This is a new feature, which allows authors to specify parts of a stroke that should be clipped away when a marker is placed on a path. This helps with arrowheads, where the stroke must not be visible behind the pointy end, and with hollow markers as seen in metro maps, where the center of a marker is transparent and the stroke should not show through.
When specified on a ‘marker’ element, the marker-knockout-left and marker-knockout-right properties together specify a shape to clip away when when painting the stroke of an element that uses the marker. marker-knockout-left specifies the left side of the shape and marker-knockout-right the right side. These two sides are joined together with straight lines.
The <knockout-offset> part of the value, if specified, is the offset from the marker position, outwards, along the tangent, that the knockout shape side is placed at. This is the knockout shape side position. If it is omitted, then the offset is assumed to be zero. The value can be negative. Percentage values refer to the width of the marker contents viewport.
The <knockout-shape> part of the value, if specified, is the left or right side of the knockout shape. Values have the following meanings:
The knockout shape side is an arc. The lengths or percentages specified are the x-radius and y-radius of the ellipse from which the arc is taken. A length is interpreted as being in the marker contents coordinate system. If the first value is a percentage, then it refers to the width of the marker contents viewport, and if the second value is a percentage then it refers to the height of the marker contents viewport.
If the inverted keyword is not specified, then the arc is constructed by placing the center of the ellipse at the knockout shape side position. First we consider only the 180° arc of the ellipse which points in the direction of the start of the start of the path, if this is the left knockout shape side, or the end of the path if this is the right knockout shape side. If the y-radius is less than or equal to half of the stroke width of the path the marker is on, then this 180° arc is the final knockout shape side. Otherwise, we intersect the arc with the two lines that are offset, by half of the stroke width, from the tangent to the marker orientation. The resulting arc with its start and end points on these two lines is the final knockout shape side.
If the inverted keyword is specified, then the arc is constructed by placing the center of the ellipse at a distance of two times its x-radius along the tangent to the marker orientation, in the direction of the start of the path if this is the left knockout shape side, or the end of the path if this is the right knockout shape side. We consider only the 180° arc of the ellipse that is pointing in the opposite direction. If the y-radius is less or equal to half of the stroke width of the path the marker is on, then this 180° arc is the final knockout shape side. Otherwise, we intersect the arc with the two lines that are offset, by half of the stroke width, from the tangent to the marker orientation. The resulting arc with its side and end points on these two lines is the final knockout shape side.
The knockout shape side is an arc. The shape is computed in the same way as the ellipse shape, but with both radii of the ellipse being the specified length or percentage, and with a percentage referring to the size of the marker contents viewport.
The knockout shape side comprises one or two rectangles. These rectangles are aligned such that their top and bottom edges are parallel to the tangent to the marker orientation. The length or percentage is a width and the second, if specified, is a height. Percentage values here refer to the width and height of the marker contents viewport, respectively.
If the inverted keyword is not specified, then the knockout shape side is a single rectangle. The width of the rectangle is the specified width value. The height of the rectangle is the maximum of the stroke width of the path on which the marker exists and the specified height value, if it is specified. If it is not specified, then the height of the rectangle is just the stroke width. The rectangle is posisioned such that the center of its right hand edge is positioned at the knockout shape side position and the extent of its width is in the direction of the start of the path, if this is the left knockout shape side, or the end of the path if this is the right knockout shape side.
If the inverted keyword is specified, then the knockout shape side comprises two rectangles. If the specified height is greater than or equal to the stroke width, then the height of these rectangles is zero; otherwise, their heights are half of the difference between the stroke width and the specified height. The top edge of one of the rectangles is half of the stroke width away from the marker orientation tangent line, with its bottom edge closer to the tangent line. The other rectangle has its bottom edge half of the stroke width away from the tangent line and its top edge closer to the tangent line. The right edges of the rectangles are aligned with each other and also with the line perpendicular to the marker orientation tangent line. The extent of the widths of the rectangles is in the direction of the start of the path, if this is the left knockout shape side, or the end of the path if this is the right knockout shape side.
The knockout shape side comprises one or two rectangles. These rectangles are aligned such that their top and bottom edges are parallel to the tangent to the marker orientation. The length or percentage is a width and the second, if specified, is a height. Percentage values here refer to the width and height of the marker contents viewport, respectively.
If the inverted keyword is not specified, then the knockout shape side is a single rectangle. The width of the rectangle is the specified width value. The height of the rectangle is the maximum of the stroke width of the path on which the marker exists and the specified height value, if it is specified. If it is not specified, then the height of the rectangle is just the stroke width. The rectangle is posisioned such that the center of its right hand edge is positioned at the knockout shape side position and the extent of its width is in the direction of the start of the path, if this is the left knockout shape side, or the end of the path if this is the right knockout shape side.
If the inverted keyword is specified, then the knockout shape side comprises two rectangles. If the specified height is greater than or equal to the stroke width, then the height of these rectangles is zero; otherwise, their heights are half of the difference between the stroke width and the specified height. The top edge of one of the rectangles is half of the stroke width away from the marker orientation tangent line, with its bottom edge closer to the tangent line. The other rectangle has its bottom edge half of the stroke width away from the tangent line and its top edge closer to the tangent line. The right edges of the rectangles are aligned with each other and also with the line perpendicular to the marker orientation tangent line. The extent of the widths of the rectangles is in the direction of the start of the path, if this is the left knockout shape side, or the end of the path if this is the right knockout shape side.
A diagram showing the construction of these shapes would be helpful.
Need to define how the two shape sides are joined together. It's taking the top and bottom points from both shapes, drawing vertical lines to the edge of the stroke shape, then drawing two horizontal lines to join them together.
The two knockout shape sides must not intersect, although they may touch. If they do intersect, then no knockout is performed for that marker when painting the stroke.
For example, using 8px inverted triangle at -4px for marker-knockout-left and 8px triangle for marker-knockout-right is allowed, as the two straight lines that form the left shape side do not intersect with either of the two straight lines that form the right shape side. However, using 8px triangle at -4px for both properties would obviously cause an intersection, and so would not be allowed.
While this is nice for straight line segments, if the path is curved at the marker position then it might be preferable to have the knockout shapes aligned with the tangent at the knockout shape side position, rather than with the marker orientation. Especially if the knockout is being used as a fancy dash pattern. Then we would likely want to join the left and right sides of the shape with a curved shape (along the stroke) and not just a rectangle. If we allow this, then computing that shape is going to be hard, and will mean that determining whether the left and right sides of the knockout shape intersect, and determining what the intersections of all of the knockout shapes on a path are, is also going to be hard. Perhaps that can be handled by extending dashing line caps with these shapes rather than here? Regardless of whether it is handled by marker knockouts or new line caps, it's going to be non-trivial to compute the right shapes.
Another thing to note is that knockouts here are like setting up a clipping path to remove parts of the stroke when it's painted. That means that if the stroke intersects itself over the knockout areas, it's going to be knocked out of all bits of the stroke that go through those areas. That may or may not be fine depending on your use cases.
This needs to reference a definition for how
directionality of a given start/mid/end vertex is calculated.
Part of that (which should be moved somewhere more appropriate) is in
the path element implementation notes.
Some wording from SVG 1.1 appears to have been lost, compare with this.
Here's an example that is a bit unclear currently:
<svg>
<marker id="m" orient="auto" overflow="visible">
<rect x="-1" y="-0.5" width="1" height="1" fill="green"/>
</marker>
<path d="M50,0C50,50 50,100 50,100" marker-end="url(#m)" stroke-width="100" stroke="red"/>
</svg>
The second control point and the endpoint coincide, should this mean that the direction of the endpoint is a) unknown [aka default to 0 degrees] or
b) that you have to look at the previous segment(s)/command(s) until a direction can be established?
For each marker that is drawn, a temporary new user coordinate system is established so that the marker will be positioned and sized correctly, as follows:
The rendering effect of a marker is as if the contents of the referenced ‘marker’ element were deeply cloned into a separate non-exposed DOM tree for each instance of the marker. Because the cloned DOM tree is non-exposed, the SVG DOM does not show the cloned instance of the marker.
For user agents that support Styling with CSS, the conceptual deep cloning of the referenced ‘marker’ element into a non-exposed DOM tree also copies any property values resulting from the CSS cascade and property inheritance on the referenced element and its contents. CSS 2.1 selectors can be applied to the original (i.e., referenced) elements because they are part of the formal document structure. CSS 2.1 selectors cannot be applied to the (conceptually) cloned DOM tree because its contents are not part of the formal document structure.
For illustrative purposes, we'll repeat the marker example shown earlier:
<?xml version="1.0" standalone="no"?> <svg width="4in" height="2in" viewBox="0 0 4000 2000" xmlns="http://www.w3.org/2000/svg"> <defs> <marker id="Triangle" viewBox="0 0 10 10" refX="0" refY="5" markerUnits="strokeWidth" markerWidth="4" markerHeight="3" orient="auto"> <path d="M 0 0 L 10 5 L 0 10 z" /> </marker> </defs> <rect x="10" y="10" width="3980" height="1980" fill="none" stroke="blue" stroke-width="10" /> <desc>Placing an arrowhead at the end of a path. </desc> <path d="M 1000 750 L 2000 750 L 2500 1250" fill="none" stroke="black" stroke-width="100" marker-end="url(#Triangle)" /> </svg>
The rendering effect of the above file will be visually identical to the following:
<?xml version="1.0" standalone="no"?> <svg width="4in" height="2in" viewBox="0 0 4000 2000" xmlns="http://www.w3.org/2000/svg"> <desc>File which produces the same effect as the marker example file, but without using markers. </desc> <rect x="10" y="10" width="3980" height="1980" fill="none" stroke="blue" stroke-width="10" /> <!-- The path draws as before, but without the marker properties --> <path d="M 1000 750 L 2000 750 L 2500 1250" fill="none" stroke="black" stroke-width="100" /> <!-- The following logic simulates drawing a marker at final vertex of the path. --> <!-- First off, move the origin of the user coordinate system so that the origin is now aligned with the end point of the path. --> <g transform="translate(2500,1250)" > <!-- Rotate the coordinate system 45 degrees because the marker specified orient="auto" and the final segment of the path is going in the direction of 45 degrees. --> <g transform="rotate(45)" > <!-- Scale the coordinate system to match the coordinate system indicated by the 'markerUnits' attributes, which in this case has a value of 'strokeWidth'. Therefore, scale the coordinate system by the current value of the 'stroke-width' property, which is 100. --> <g transform="scale(100)" > <!-- Translate the coordinate system by (-refX*viewBoxToMarkerUnitsScaleX, -refY*viewBoxToMarkerUnitsScaleY) in order that (refX,refY) within the marker will align with the vertex. In this case, we use the default value for preserveAspectRatio ('xMidYMid meet'), which means find a uniform scale factor (i.e., viewBoxToMarkerUnitsScaleX=viewBoxToMarkerUnitsScaleY) such that the viewBox fits entirely within the viewport ('meet') and is center-aligned ('xMidYMid'). In this case, the uniform scale factor is markerHeight/viewBoxHeight=3/10=.3. Therefore, translate by (-refX*.3,-refY*.3)=(0*.3,-5*.3)=(0,-1.5). --> <g transform="translate(0,-1.5)" > <!-- There is an implicit clipping path because the user agent style sheet says that the 'overflow' property for markers has the value 'hidden'. To achieve this, create a clipping path at the bounds of the viewport. Note that in this case the viewport extends 0.5 units to the left and right of the viewBox due to a uniform scale factor, different ratios for markerWidth/viewBoxWidth and markerHeight/viewBoxHeight, and 'xMidYMid' alignment --> <clipPath id="cp1" > <rect x="-0.5" y="0" width="4" height="3" /> </clipPath> <g clip-path="url(#cp1)" > <!-- Scale the coordinate system by the uniform scale factor markerHeight/viewBoxHeight=3/10=.3 to set the coordinate system to viewBox units. --> <g transform="scale(.3)" > <!-- This 'g' element carries all property values that result from cascading and inheritance of properties on the original 'marker' element. In this example, neither fill nor stroke was specified on the 'marker' element or any ancestors of the 'marker', so the initial values of "black" and "none" are used, respectively. --> <g fill="black" stroke="none" > <!-- Expand out the contents of the 'marker' element. --> <path d="M 0 0 L 10 5 L 0 10 z" /> </g> </g> </g> </g> </g> </g> </g> </svg>
View this example as SVG (SVG-enabled browsers only)
The SVGMarkableElement interface is implemented on all shape elements, and provides access to the markers that are placed on the element's path.
interface mixin SVGMarkableElement { readonly attribute SVGMarkerList markers; long getMarkerIndexFromPoint(DOMPoint point); }; SVGLineElement includes SVGMarkableElement; SVGPathElement includes SVGMarkableElement; SVGPolygonElement includes SVGMarkableElement; SVGPolylineElement includes SVGMarkableElement;
interface SVGMarkerElement : SVGElement { // Marker Unit Types const unsigned short SVG_MARKERUNITS_UNKNOWN = 0; const unsigned short SVG_MARKERUNITS_USERSPACEONUSE = 1; const unsigned short SVG_MARKERUNITS_STROKEWIDTH = 2; // Marker Orientation Types const unsigned short SVG_MARKER_ORIENT_UNKNOWN = 0; const unsigned short SVG_MARKER_ORIENT_AUTO = 1; const unsigned short SVG_MARKER_ORIENT_ANGLE = 2; readonly attribute SVGAnimatedLength refX; readonly attribute SVGAnimatedLength refY; readonly attribute SVGAnimatedEnumeration markerUnits; readonly attribute SVGAnimatedLength markerWidth; readonly attribute SVGAnimatedLength markerHeight; readonly attribute SVGAnimatedEnumeration orientType; readonly attribute SVGAnimatedAngle orientAngle; attribute DOMString orient; undefined setOrientToAuto(); undefined setOrientToAngle(SVGAngle angle); }; SVGMarkerElement includes SVGFitToViewBox;
The SVGMarkerInstance interface is used to represent an instance of a marker that is on a shape. An SVGMarkerInstance can represent any kind of marker, including positioned markers.
What should we do about liveness? If it is live, we could have it know what index it is for, and always return information about the marker at that index (and return null for the element if that index is no longer valid).
interface SVGMarkerInstance { readonly attribute SVGMarkerElement element; readonly attribute float position; readonly attribute DOMPointReadOnly point; readonly attribute float angle; };
The SVGMarkerList interface is used to expose the list of markers that are painted on a given shape. This list includes all vertex markers, segment markers, repeating markers and positioned markers. The list of SVGMarkerInstance objects is maintained in the order that the markers are painted.
The supported property indices of an SVGMarkerList object is all non-negative integers less than the length of the list.
interface SVGMarkerList { readonly attribute unsigned long length; getter SVGMarkerInstance? item(unsigned long index); };